No long winded emails explaining things, or supplementary jpegs with sizes and pixel widths and fonts and colours listed etc. It immediately felt comfortable and intuitive, and I was able to do everything I'd normally do, except NOW the hand off with the Dev team was amazing. I'd heard about Figma, and decided to give it a try. So i needed something that wouldn't rely on them having photoshop and being able to open up a. I had to do some UI/UX work for a big company here, and our dev team was on the other side of the city. My experience was somewhat similar to yours. and when i noticed that pretty much everyone had abandoned photoshop for mockups, and the whole industry was going to sketch, i felt like i was getting left behind.and was worried. Then, as it started to gain traction, I noticed that in order to make it really functional, you needed all these plugins.and that everytime they upgraded all i saw on DN here was 'oh no.my plugins don't work'. I kinda let Sketch pass me by.I was so used to photoshop etc, that at first I just dismissed Sketch. You've summed up my feelings precisely :) It may be a web app but I found it far more responsive than Sketch and no amount of plugins I used will trump the productivity boost I gained from Figma. They instantly had everything they needed. No need to export any assets, or pdfs and write an email to the client. with progress visible to the client as I work. I quickly actioned all comments and was able to mark them as resolved. I log in to see annotations around the entire document. A short while later I started receiving emails from Figma notifying that my client had left comments. I realised I could send a read only link to my client, after an initial moment of confusion my client was very impressed with the small amount of interactivity they had with Figma (zooming, etc.). which turned out to be, by far, the quickest time I have mocked up an entire site design. Not having much time to troubleshoot I decided to try Figma. I've always preferred to use Sketch but recently ran into a couple of annoying issues(bugs?) one, in particular, was misaligning an SVG wordmark. It will be a merger of design tool and platform partner.Īgreed, I'm excited to follow the progression of Figma.
Whatever is “The Next Design Tool” - will not be a Frankenstein mash of two competing tools.
They will also fail to achieve the eco-system that Sketch has gained, and XD will eventually get its Fireworks atrophy, followed by being put on hospice and dying. XD will chug forward, perhaps they will get feature parity and the market will continue to move forward. XD is still unusable for many types of production work.Īs when big money Adobe bought Macromedia and let Fireworks writhe and lay in hospice before it finally died, similarly, XD is a gnat in the scheme of Adobe’s world. They have failed at achieving basic feature parity with Sketch. It’s a mathematical unreality.Īdobe has been working on XD for years now. Figma’s investors, both Greylock and Index Ventures, they have relationships with Microsoft and those relationships would dovetail into a fire sale so investors could at least get some of their money back.Īs others have mentioned with regards to Figma’s constraints from raising nearly $18mil in capital, this is simply not how venture backed companies behave. I’d put my money on Microsoft buying them. If Figma hits the cliff, there’s a good chance there will be fire sale, but even then, Sketch wouldn’t buy them. I would bet money that the Figma pitch to the investors to raise more follow on money as that San Francisco burn clears out their coffers, I would bet the pitch to investors frames Invision as their biggest rival, given Invision’s success in raising capital and acquiring two-million customers. They’re trying to go for the “All In One” play.
#FIGMA VALUATION FULL#
Should Sketch buy Figma, the level of technical debt that would have to be addressed would be enormous.įrom a logistical perspective, Sketch is based in the Hague, NL and Figma is based in San Francisco rendering such a deal unlikely.įigma has noticeably been downplaying their multi-player feature (likely high-usage attrition of this feature), there are no robust case studies of multi-player in use on their site, and they have gone full Frankenstein.Īs design version control is a hot item with players like Abstract entering the space, Figma has put this feature front and center. Sketch is built in technologies and frameworks exclusive to OSX.įrom a technical perspective, this assertion of Sketch purchasing Figma makes zero sense.